Hmmm...
"Linux is only free if your time is worthless." -- Anonymous
I think if you combine those two quotes you'll find the meaning of life in there somewhere.
"Linux is only free if your time is worthless." -- Anonymous
I think if you combine those two quotes you'll find the meaning of life in there somewhere.
Posted by TMIV at 1/28/2005 01:32:00 PM 0 Comments
We then watched parts of our game. I get chills and goose bumps while playing some parts of our game. I hope that is an indication of the quality of our game and not just false pride. Involuntary skin response has only ever happened to me while playing one other game. In the original Halo about three quarters of the way through the sound track and visuals came together with some action game play and I looked like a freshly plucked chicken. I hope some gamers out there get the same experience during our game.
Oh! The demo is out. It's a limited release demo but the first 70 people to email hydra_level@playstation.sony.com with their address and phone number will get a copy.
Posted by TMIV at 1/26/2005 01:11:00 PM 0 Comments
Labels: godofwar, videogames
Posted by TMIV at 1/25/2005 03:29:00 PM 0 Comments
Labels: robots
Posted by TMIV at 1/19/2005 01:13:00 PM 0 Comments
Labels: videogames
My co-worker and friend Christer Ericson's book is finally out. He's been slaving over his collision detection manuscript for years and it has finally arrived.
Posted by TMIV at 1/18/2005 02:25:00 PM 0 Comments
Labels: videogames
This is the cover for the God of War Demo Disc. The demo will be coming out soon. It's not on a wide release. Copies will only be sent to magazines and high exposure type outlets. I am going to try to get a few copies to give away.
I have been thinking for a long time now that this is how we should make games. We should release games with about this much content and sell them for less money. This demo plays for like 2 hours for an average gamer on a first time play through. It leaves the player in a cliff hang situation. I can see a series game working in this format. Episodic releases every three months would be great. I have heard the problem with this sales model is the point of sale retailers don't like games that are not the standard price. They just don't like making shelf space for lesser priced games. So, until we have Game on Demand Downloads (GODD!!! HA!) I guess I'll have to keep dreaming.
Posted by TMIV at 1/12/2005 01:46:00 PM 0 Comments
Labels: godofwar, videogames
Liana and I went to Mammoth Mountain over New Year's weekend. It was a great time. The snowboarding was fantastic.
My friends and co-workers, Tim and Jo, joined us for a few runs. It snowed so much that only the very bottom portion of the mountain was open. Which was fine, because most of our crew were novice. I went off on my own and took some runs through some trees with the deepest powder I have ever ridden. Between runs your tracks would get snowed over and the echoing boom of avalanche blasting could be heard all day long.
At night we did things like build snow chicks and
of course we had to take some time to play test God of War. I guess we are all workaholics. The condo even had a wireless network so we could use laptops to send the bugs we found directly to the office.
As we went to leave we discovered that the snow time fun was not over just yet. Phil's car had to be uncovered.
Thankfully the guy with the Bobcat showed up and joined our shovel party.
Posted by TMIV at 1/11/2005 01:48:00 AM 0 Comments
Posted by TMIV at 1/05/2005 08:02:00 PM 0 Comments
Labels: godofwar, videogames
There is a good collection of tsunami media over at DataWhat?
And the wikipedia entry on the subject is very interesting.
Posted by TMIV at 1/04/2005 10:47:00 AM 0 Comments