Posted by TMIV at 12/18/2004 02:35:00 PM
Cory Barlog ( lead animator ) and Derek Daniels ( designer ) were filling out the 1Up questionnaire when I walked past. They wanted to put in a few joke games on our reference list. They were tossing around ideas like saying that Atari 2600 Combat inspired our combat system and War Gods was in inspiration as a total opposite ( War Gods is to God of War as horrible game is to great game. ) They asked me what I thought was the worst fighting game ever made. Catfight is the answer. I used to work with Larry Hess at Digital Domain. Larry Hess, who now runs Hess Software, also ran the company that created Catfight. When you talk to him he seems proud that Catfight is known as the worst game ever created. That is how Catfight got on our list of reference games.
Someone bought one of my Vegan Zombie t-shirts! I am so surprised. I know because I got a notice saying I'd earned royalties from Zazzle.com
I'm probably ruining the surprise for myself. I think someone that I know may have bought the shirt as a gift for me. It's hard for me to believe that someone would actually think the shirt was cool enough to buy and wear for themself. When I wear it out and about people have said, "Hey, great shirt!" Still, the concept eludes me.
It would be so cool if it was just some random person. She'll be walking around in my design. She'll hear the same things I have heard, "Hey, great shirt!" or "Funny Shirt!" or "What's a vegan?" Then one day she'll get sick of it and it will end up at a second hand store. Vintage t-shirts from the early 2000s.
The last two Sundays Liana and I have gone to Christmas Parties. A week ago we went to the Sony Christmas party. Ate good food, watched all my co-workers get drunk and lost the drawing for a $4000 Sony Plasma TV.
Yesterday we went to Liana's work Christmas party. The best part of that party was getting our caricature done. I met Robert Villegas the artist. Interesting guy. He has a website of his work CoreShadow Productions.
Posted by TMIV at 12/13/2004 10:46:00 PM
"6,160 sticks of butter or 7,000 Whopper sandwichs from burger king. Thanks for putting me in your blog! --Bart"
I didn't think the human body was quite that efficient. Powering 3000 years of game play off 6000 sticks of butter just didn't seem right. But, maybe it was, why else would those machines in The Matrix use us as batteries.
I decided to ask Bart if he was correct.
"I found a site that says you burn 114 calories per hour while sitting and writing, card playing, etc. And 4.99 calories per gram of butter. So, I got 1,410,259 pounds of butter required for the 28,000,000 hours of game play. Surely that's more than 6000 sticks. You sure that's right? --TMIV"
" Don't forget about the calories to kilocalories conversion.
I think that those web sites that say how fast you burn calories are talking about real calories (I'm not sure; I could be wrong about thispart), whereas food is measured in Calories (capital C) which are really kilocalories.
I was using about 176 calories per hour, which is a bit inflated since it was actually the number for sitting down and playing with a kid. I figured that you would burn more calories playing videogames than just sitting and playing cards because you're moving around a lot and using a lot of muscles in your arms ('fast twitch' muscle which burns morecalories than 'slow twitch' endurance type muscle, re: July 2004 Scientific American.)
For butter I was using a quote from a story that I read last week onFoxNews.com. They were talking about the new 1400 calorie burger at Carl's Jr. and one nutritionist was saying you'd be better off eating a stick of butter because it only has 800 calories and less fat.
28 x 10e6 hours x (176 calories/ 1 hour) x (1 kilocalorie/1000 calories) x (1 stick of butter/800 calories) = 6160 sticks of butter (roughly a cube of butter 3 feet on a side)
Using your value of 114 calories per hour, you'd get 3990 sticks of butter. All this really goes to show that I'm probably just as anal as you thought.
To try to make up for that, here is a cute and relevant story: http://www.iwaynet.net/~ggwiz/f/beerdiet.htm
Then about 10 minutes later I got this email:
"You know what? I just looked this up on the net and it looks like exercise is measured in kilocalories just like food, so I divided by 1000 one too many times. Make that 7,000,000 Whoppers or a 30 foot cube of butter. --Bart"
So, there you go! Playing XBox Live for 28 million hours would require 7,000,000 Whoppers or a 30 foot cube of butter as a power source for the humans. Hmmm... now how much power did the XBoxes and the TV's, modems, routers and servers take up???
I'm sure my friend Bart will know all the answers.
It actually reminds me a lot of a helicopter simulator that I worked on in 1995. The OH-58D simulator for the US Army. It had 4 big screen monitors 1024 x 768 res each all driven off a Silicon Graphics Reality Engine.
In the photo you can see how the monitors are laid out around the cockpit. Similar to the GT4 multi screen feature. Except the GT4 visuals are 10 million times better.
This simulator could be hooked into SimNet. You could join in battle simulations with other helicopter and tank simulators. Keeping the terrain and visuals identical in each simulator was very important for communications and fair fights. So we had to run the standardized US Army commissioned terrain database. It looked like poopie, but it had to run on the much older simulators we connected to in battles.
In the picture the simulator was configured as an OH-58D. It was also could run in UH-60 and AH64 configurations.
This is a picture of the OH-58D helicopter that we were simulating. It was at the same conference, Army Aviation Association of America or Quad A for short.